Phone: 778-980-4244
Email: thedavidvaldez@gmail.com
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Phone: 778-980-4244 Email: thedavidvaldez@gmail.com

Résumé Download as PDF

Summary of Qualifications

  • 20 Years Computer Graphics Experience Mainly in animated feature films and VFX. Jobs include: Texturing, LookDev, Shader Writing, Some Matte Painting, Lighting, Compositing
  • Supervisor Experience: Surfacing and technical direction
  • Major Studio Employment: Sony ImageWorks, Dreamworks, Pixar, Tippets
  • Traditional Art: Includes photorealistic oil painting, illustration

Software

  • Substance Painter & Designer: 3-D Painting, Procedural Material Generation
  • Mari: 3-D Painting
  • DreamWorks Software: 3D Painting, Lighting and Compositing
  • Maya: Modeling, Lighting, Shading
  • Renderman Shader writing
  • Adobe Photoshop
  • Nuke Matte Painting and Basic Compositing Skills
  • Python Scripting for Mari and Nuke

Experience

Sony Pictures Imageworks Culver City, CA & Vancouver, BC 2015 - present

  • Texture Painter on feature films Vivo, Over the Moon, Connected, Spider-Man: Into the Spider-Verse, Spider-Man: Homecoming, Smurfs: The Lost Village and Alice Through the Looking Glass.
  • LookDev on Vivo.
  • Substance Designer on Over the Moon: designed generator for embroidery.
  • Substance Painter on Over the Moon: designed material templates for all cobblestone streets and roofs.
  • Matte Painter on Spider-Man: Homecoming.

Dreamworks Animation Glendale, CA 2003 - 2014

  • Lead Surfacer on video short Puss N Boots: The Three Diablos.
  • Surfacing on feature films Kung Fu Panda 3, Penguins, Turbo, Puss N Boots, Shrek Ever After, Over the Hedge, Bee Movie, Kung Fu Panda, and Monsters vs Aliens.
  • Lighting on feature film Shark Tale.

Major work at DreamWorks includes:

  • Development of skin, hair, feathers and clothes on multiple main characters.
  • Generic character system development and implementation.
  • Major set surfacing.

Sony Pictures Imageworks Culver City, CA 2002 - 2003

  • Shader Writer, Look Development on The Matrix Reloaded, The Matrix Revolutions and The Polar Express.

Centropolis Effects Culver City, CA 2002

  • Shader Writer, Look Development on feature film The Matrix Reloaded.

Pixar Emeryville, CA 1995 - 2000

  • Shader Writer: Toy Story 2, A Bugs Life.
  • Shader Writer/Painter: For the Birds Academy Award winner "Best Animated Short Film" 2002.
  • CG Generalist: Toy Story CD-ROM games.
  • Lead Technical Director: It's Tough to be a Bug film attraction inside Disneyworld's Tree of Life.
  • Lead Technical Director: Unreleased Game. Developed an interactive game for a new real time renderer.

Pre-Computer Graphics Work

  • Jet Propulsion Lab: Electrical-optical-mechanical engineering for lens design, spectrometer design and optical thin film measurement.

Education

California Institute of Technology Pasadena, CA

  • BS Applied Science: Emphasis in Optics and Holography